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EMPLOYMENT HISTORY: 3-D Artist, Golden Era Productions, Hemet, CA (February 2007 to Present): Contract work specializing in lighting 3-D architectural spaces, doing camera flythough animations and creating "match move" shots which marry live action video to rendered 3-D spaces for broadcast video. Used 3D Studio Max with the Mental Ray renderer extensively as well as compositing in Adobe After Effects. Senior Artist, Point of View Incorporated, CA (April 1998 to September 2006): Specialized in building and lighting environments for console titles. Built 3-D levels, interactive game objects and created various types of texture and normal maps. Did work on titles such as Sports Car GT, Ready to Rumble Boxing port for PSX and N64, The Scorpion King: Rise of the Akkadian, Spawn Armageddon, The Shield, Nascar '06, Lord of the Rings: The White Council and Blitz the League '07. Senior Graphic Designer, Origin Systems, Austin, TX (April 1997 to April 1998): Created background screens, cinematics, polygonal game art, storyboards, production drawings and animations for titles such as Wing Commander Prophecy and Privateer 3. Digital Artist, Sega Soft, Diamond Bar, CA (February 1995 to April 1997): Designed and created cinematics, character animations, 3-D rendered sprites, storyboards, animations and backgrounds for 32X and PC such as G.I. Ant and Loose Your Marbles. Helped to manage and coordinate for a team of 6 digital artists. Multimedia Artist, Activision Studios, Los Angeles, CA (August 1992 to January 1995): Created 3-D backgrounds, cinematics and production drawings as well as 2-D game art. Was assigned as lead artist on the Macintosh version of Return to Zork as well as the adventure title Planetfall. Managed a team of 5 artists. Worked on 2-D elements of Shanghai II: Great Moments as well as doing conceptual work for Spycraft: the Great Game. Cel Shade Artist, Metrolight Studios, Los Angeles, CA (August-September 1992): Worked at "Metrocel" division doing digital cel painting for The Ren & Stimpy show. SKILLS: 3-D: Modeling, texturing, lighting and animation as well as some basic particle effects work. 2-D: Renderings using traditional and digital techniques, texture map generation, sprite animations and some basic compositing work. Familiar with a variety of programs such as: 3D Studio Max, Alias Maya, Lightwave 3D, Form-Z, Adobe Photoshop, Painter, World Machine, Levellor, Speed Tree, Z-Brush, Adobe Premiere, Debabilizer and Adobe Illustrator. EDUCATION: B.A. in History from UCLA - June 1988. Computer Graphics Certificate Program, UCLA Extension -1989 to 1991. AWARDS: Adventure Game of the Year Award, 1994, PC Entertainment for Return to Zork. |
Charles Workman Resume |