Lighting, Mapping & Geometry
Lighting, Mapping & Geometry
For Spawn Armageddon I worked
primarily on lighting and
mapping levels thoughout the
game. I also built the geometry for
several of the levels. The primary
software used was
3DS Max and
Photoshop.
Platform: Playstation 2, XBOX, Gamecube
Charles Workman
Game Art & Cinematics