Grandstand Light & Shadow
Shadow Map & Road Grime
New Signage Maps for Billboards
Placement of Track Cameras
I worked on lighting tracks
for EA's popular racing title. I
also remapped billboards and
created some new texture
assets. All lighting had to be
hand lit using vertex tools in
Maya. I also created new
SAFER wall geometry on the
corners for all tracks using
proprietary mel scripts
created at EA Tiburon.
Platform: Playstation 2, XBOX
Charles Workman
Game Art & Cinematics